![]() Upon facing this realization, the player encounters another Traveler through the dream realm, who begins to flee. Upon escaping the sewer system, the player enters a room explored in a previous game, where they discover that their uninhabited body had become possessed when they descended into the well, and they are now a Shadow Person themselves. After finding various items and proceeding through various rooms, the player enters a series of underground sewers and tunnels, inhabited by massive dream world predators known as "bottom feeders" that the player must evade. The player then fully "awakens" and exits their room, only to discover that they are still in the dream world and resume their attempts at escaping. Picking up at a different point in time from the previous game, the player awakens in their bed, immobile, and sees a shadowy figure in their room, which briefly attacks before vanishing. The game then ends, and a newspaper article is shown, revealing that a young boy named Cody (whom the player had previously given a tiger plushie) had baffled doctors by awakening from a three-month coma, indicating that the player's action in the dream world can have consequences in the real world. He encounters two eye-like orbs of light in the darkness in the tunnel. Towards the end of the game, the player descends down a water well and, trapped by Shadow People above him, enters a tunnel. ![]() They explain that the protagonist is a fool for returning and informs him that he has descended too far down to re-ascend like last time, and must hit the bottom in order to "bounce" back to the waking realm. Another Traveler can be encountered mid-way through the adventure, and is revealed to be the source of the mysterious phone call from the first game. Such people who enter this realm this way are referred to as Travelers. A torn book page, slowly reassembled over the course of the game, give more insight into the nature of the Shadow People, which are described as ancient otherworldly entities that exist only in the dream world and desire to escape into the real world by possessing the uninhabited bodies of people stuck in comas or lucid dreams. Much of the gameplay is similar to that of the previous game, as the player navigates various rooms and buildings and utilizes various items to advance through the game. While seeking information at the library, the world begins to degrade around them, revealing that they have already returned to the dream world. However, the researcher remains curious about the Shadow Figures and declares that he wants to visit them again.įollowing the events of the previous game, the protagonist develops an obsession over the previously-encountered shadow people, and begins to worry that they may be real entities. The game then ends, as the player "wakes up". ![]() He then turns the light on the shadows, seemingly banishing them. The researcher eventually reaches the lighthouse, but is cornered by the shadow figures after restoring the lighthouse lamp. He has to escape the figures, as they cannot be killed. Near the end of the game, shadowy figures start to appear and will advance towards the researcher. A dark room in a long hallway contains multiple news clippings informing the researcher of mysterious events that imply he's far from the only one to have ventured into this nightmare realm. ![]() In order to advance, he unlocks doors through the building they're trapped in. Shadowy figures haunt this world and attempt to capture him. Prompted by a phone call from an unknown source, the researcher must "wake up" and to look for a lighthouse that somehow leads to freedom. However, the world in his dream quickly turns nightmarish, and the researcher becomes trapped. Interested in lucid dreams, an unseen researcher constructs a world in his mind to explore.
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